Designed with EdrawMax, this template shows the architecture and user experience of an AR - based shopping app. On the left, the architecture is divided into “Done,” “In - progress,” and “After” sections. In the “Done” section, design tools like Figma, Maya, and Blender are used for “Design_font” and “Design_object.” Unity is central, integrating elements like PLAY’AR and VPS SDK. The “In - progress” section includes server - side components such as Photon and MongoDB. Planned future tasks cover rebranding and AR - related improvements. On the right, the user experience flow shows stages like waiting, searching, finding, getting, and finally shopping. This diagram helps in understanding both the technical build and user journey of the AR shopping application.